University of Washington, CSE 142

Lab 3: Graphics, return, if/else, and Scanner

Except where otherwise noted, the contents of this document are Copyright 2013 Stuart Reges and Marty Stepp.

lab document created by Marty Stepp, Stuart Reges and Whitaker Brand

Basic lab instructions

Today's lab

Goals for today:

Exercise : Check MyUW scores

class mean for a1 (i.e., average score for assignment 1) / 10
9.29
class mean for lab1 (i.e., average score for lab 1) / 1
1.93

Graphics

Now we'll explore several exercises related to drawing graphics.

quilt drawingpanel compare

Exercise : Syntax errors

answer on next slide...

Exercise - answer

  1. line 1: incorrect import statement; should import java.awt.*
  2. line 5: missing word new before 2nd occurrence of DrawingPanel
  3. line 6: method name should be setBackground
  4. line 6: missing panel. before setBackground
  5. line 8: method name should be getGraphics
  6. line 9: the setColor method is part of object g, not panel
  7. line 9: should not write new before Color.BLUE
  8. line 10: method name should be drawRect
  9. line 10: missing two parameters from drawRect (width and height)
  10. line 11: color should be specified as Color.RED, not "RED"
  11. line 12: method name should be fillOval
  12. line 12: wrong parameter types; width/height must be integers

Exercise - corrected version

Exercise : Face practice-it

Write a complete Java program that draws the following output:

face

Exercise - answer

import java.awt.*;

public class Face1 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(220, 150);
        Graphics g = panel.getGraphics();
        
        g.drawOval(10, 30, 100, 100);   // face outline
        g.setColor(Color.BLUE);
        g.fillOval(30, 60, 20, 20);     // eyes
        g.fillOval(70, 60, 20, 20);
        g.setColor(Color.RED);          // mouth
        g.drawLine(40, 100, 80, 100);
    }
}

Exercise : Stairs loop table

stairs 1

Consider the output at right. The first stair's top-left corner is at position (5, 5). The first stair is 10x10 px in size. Each stair is 10px wider than the one above it.

Fill in the table below with the coordinates and sizes of the first five stairs. Note which values change and which ones stay the same.

stair x y width height
1
5
5
10
10
2
5
15
20
10
3
5
25
30
10
4
5
35
40
10
5
5
45
50
10

Exercise : Stairs practice-it

stairs 1

Write a complete Java program to draw the stairs. Copy/paste the code template below into jGRASP and fill in your own expressions or values for each stair's x, y, width, and height.

Use your table from the previous slide to help you find the correct expressions. The values that change for each stair should become expressions in terms of the loop counter variable, i.

import java.awt.*;

public class Stairs1 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(110, 110);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 10; i++) {
            g.drawRect(x, y, width, height);
        }
    }
}

Exercise : Stairs 2 practice-it

Modify your stairs program to draw one (or all) of the following outputs. Modify only the body in your for loop. (You may want to make a new table to find the expressions for x, y, width, and height.)

stairs 1stairs 2 stairs 3 stairs 4

Exercise - answer

To get each output, change the for loop body to the following:

// output 2
g.drawRect(5, 5 + 10*i, 100 - 10*i, 10);
// output 3
g.drawRect(95 - 10*i, 5 + 10*i, 10 + 10*i, 10);
// output 4
g.drawRect(5 + 10*i, 5 + 10*i, 100 - 10*i, 10);

Parameterized methods and Graphics

When you want to divide a graphical program into multiple drawing methods, you must pass Graphics g as a parameter in addition to any other parameters. Example:

public static void main(String[] args) {
    DrawingPanel panel = new DrawingPanel(400, 300);
    Graphics g = panel.getGraphics();
    ...
    drawStuff(g, 13, 52, 7);
}

public static void drawStuff(Graphics g, int a, int b, int c) {
    g.drawLine(a, 45, b, c);
    ...
}

Exercise : Face 2 practice-it

Modify your previous Face program to draw the following output. Write a parameterized method that allows you to draw a face at different positions.

face 2

Exercise - answer

import java.awt.*;

public class Face2 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(320, 180);
        Graphics g = panel.getGraphics();
        drawFace(g, 10, 30);
        drawFace(g, 150, 50);
    }
    
    public static void drawFace(Graphics g, int x, int y) {
        g.setColor(Color.BLACK);
        g.drawOval(x, y, 100, 100);
        g.setColor(Color.BLUE);
        g.fillOval(x + 20, y + 30, 20, 20);
        g.fillOval(x + 60, y + 30, 20, 20);
        g.setColor(Color.RED);
        g.drawLine(x + 30, y + 70, x + 70, y + 70);
    }
}

Exercise : Face 1+2

face

Suppose you have an existing program that draws the "face" figure at right. Let's modify the program using methods and parameters so that we can draw several faces at different locations.

continued on the next slide...

Exercise : Face 2 practice-it

Modify the Face program to draw the following output. Write a parameterized method that draws a face at different positions.

face 2

Exercise - answer

import java.awt.*;

public class Face2 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(320, 180);
        Graphics g = panel.getGraphics();
        drawFace(g, 10, 30);
        drawFace(g, 150, 50);
    }
    
    public static void drawFace(Graphics g, int x, int y) {
        g.setColor(Color.BLACK);
        g.drawOval(x, y, 100, 100);
        g.setColor(Color.BLUE);
        g.fillOval(x + 20, y + 30, 20, 20);
        g.fillOval(x + 60, y + 30, 20, 20);
        g.setColor(Color.RED);
        g.drawLine(x + 30, y + 70, x + 70, y + 70);
    }
}

Exercise : Face 3 practice-it

Modify your previous Java program to draw the following output. Use a for loop with your parameterized method to draw faces at different positions.

face 2

Exercise - answer

import java.awt.*;

public class Face3 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(520, 180);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 5; i++) {
            drawFace(g, 10 + i * 100, 30);
        }
    }
    
    public static void drawFace(Graphics g, int x, int y) {
        g.setColor(Color.BLACK);
        g.drawOval(x, y, 100, 100);
        g.setColor(Color.BLUE);
        g.fillOval(x + 20, y + 30, 20, 20);
        g.fillOval(x + 60, y + 30, 20, 20);
        g.setColor(Color.RED);
        g.drawLine(x + 30, y + 70, x + 70, y + 70);
    }
}

Returning Values

A return value is when a method sends a value back to the code that called it.

public static type name(parameters) {      // declare
    ...
    return expression;
}
variableName = methodName(parameters);     // call

Example:

public static double fToC(double tempF) {
    return (tempF - 32) * 5.0 / 9.0;
}
...
double bodyTemp = fToC(98.6);          // bodyTemp stores 37.0
double freezing = fToC(32);            // freezing stores  0.0

Math expression syntax

Method Description Example
Math.abs absolute value Math.abs(-308) returns 308
Math.ceil ceiling (rounds upward) Math.ceil(2.13) returns 3.0
Math.floor floor (rounds downward) Math.floor(2.93) returns 2.0
Math.max max of two values Math.max(45, 207) returns 207
Math.min min of two values Math.min(3.8, 2.75) returns 2.75
Math.pow power Math.pow(3, 4) returns 81.0
Math.round round to nearest integer Math.round(2.718) returns 3
Math.sqrt square root Math.sqrt(81) returns 9.0

Exercise - Math expressions

Write the results of each expression. Use the proper type (such as .0 for a double). Note that a variable's value changes only if you re-assign it using the = operator. Discuss any errors you make with your neighbor.

double grade = 2.7;
Math.round(grade);                               // grade = 2.7
grade = Math.round(grade);                       // grade = 3.0

double min = Math.min(grade, Math.floor(2.9));   //   min = 2.0

double x = Math.pow(2, 4);                       //     x = 16.0
x = Math.sqrt(64);                               //     x = 8.0

int count = 25;
Math.sqrt(count);                                // count = 25
count = (int) Math.sqrt(count);                  // count = 5

int a = Math.abs(Math.min(-1, -3));              //     a = 3

Exercise : area practice-it

Consider the following method for converting milliseconds into days:

// converts milliseconds to days
public static double toDays(double millis) {
    return millis / 1000.0 / 60.0 / 60.0 / 24.0;
}

Write a similar method named area that takes as a parameter the radius of a circle and that returns the area of the circle. For example, the call area(2.0) should return 12.566370614359172. Recall that area can be computed as π times the radius squared and that Java has a constant called Math.PI.

Exercise : pay practice-it

Write a method named pay that accepts two parameters: a real number for a TA's salary, and an integer for the number of hours the TA worked this week. The method should return how much money to pay the TA. For example, the call pay(5.50, 6) should return 33.0.

The TA should receive "overtime" pay of 1 ½ normal salary for any hours above 8. For example, the call pay(4.00, 11) should return (4.00 * 8) + (6.00 * 3) or 50.0.

if/else Statements

An if/else statement lets your program choose between 2 or more options.

if (test) {
    statement(s);
} else {
    statement(s);
}

Example:

if (gpa >= 2.0) {
    System.out.println("Welcome to Mars University!");
} else {
    System.out.println("Please apply again soon.");
}

Exercise : if/else mystery

Consider the following Java code. Fill in the boxes with the output produced by each of the method calls.

public static void mystery(int n) {
    System.out.print(n + " ");
    if (n > 10) {
        n = n / 2;
    } else {
        n = n + 7;
    }
    if (n * 2 < 25) {
        n = n + 10;
    }
    System.out.println(n);
}
mystery(40);
40 20
mystery(8);
8 15
mystery(0);
0 17
mystery(12);
12 16
mystery(20);
20 20

Exercise : numUnique practice-it

Write a method named numUnique that accepts three integers as parameters and that returns the number of unique integers among the three. For example, the call numUnique(18, 3, 4) should return 3 because the parameters have 3 different values. By contrast, the call numUnique(6, 7, 6) would return 2 because there are only 2 unique numbers among the three parameters: 6 and 7.

Compare your solution to your neighbors'. Did you all solve it the same way?

User input and Scanner

Method name Description
nextInt() reads and returns the next token as an int, if possible
nextDouble() reads and returns the next token as double, if possible
next() reads and returns a single word as a String
nextLine() reads and returns an entire line as a String

Example:

import java.util.*;   // so you can use Scanner
...
Scanner console = new Scanner(System.in);
System.out.print("How old are you? ");   // prompt
int age = console.nextInt();
System.out.println("You typed " + age);

Exercise : DevryAdmit practice-it

Write a complete program DevryAdmit with the behavior shown below. Use the Scanner to read user input for a student's grade point average and SAT exam score. A GPA below 1.8 will cause the student to be rejected; an SAT score below 900 will also cause a rejection. Otherwise the student is accepted.

Devry University admission program
What is your GPA? 3.2
What is your SAT score? 1280
You were accepted!

Check your answer using Practice-It from the check-mark icon above.

Exercise : pow practice-it

Write a method named pow that accepts a base and an exponent as parameters and returns the base raised to the given power. For example, the call pow(3, 4) returns 3 * 3 * 3 * 3 or 81. Do not use Math.pow in your solution; use a cumulative algorithm instead. Assume that the base and exponent are non-negative. See ch4 lecture slides on cumulative sums for a hint.

-->

if/else factoring

Exercise : if/else Factoring

Exercise : Syntax errors

Exercise - answer

  1. line 5: if statement should use () parentheses, not {} brackets
  2. line 5: = should be ==
  3. line 5: smaller is out of scope here
  4. line 10: void should be int
  5. line 13: => should be >= (or better yet, no if test is needed)
  6. line 16: should not write variable's type of int when returning it
  7. line 16: int smaller is out of scope here (declare outside if or return directly)

Exercise - Corrected version

Exercise : AgeCheck

Exercise - things to fix

Exercise - answer

Exercise : AgeCheck2

Exercise : Spiral practice-it

spiral

Write a Java program that draws the following output using a for loop.

Exercise - answer

import java.awt.*;

public class Spiral {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(170, 170);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 8; i++) {
            g.drawLine(      10*i,   10 + 10*i, 160 - 10*i,  10 + 10*i);  // top
            g.drawLine(160 - 10*i,   10 + 10*i, 160 - 10*i, 160 - 10*i);  // right
            g.drawLine( 10 + 10*i,  160 - 10*i, 160 - 10*i, 160 - 10*i);  // bottom
            g.drawLine( 10 + 10*i,   20 + 10*i,  10 + 10*i, 160 - 10*i);  // left
        }
    }
}

Exercise - answer, alternative version

import java.awt.*;

public class Spiral {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(170, 170);
        Graphics g = panel.getGraphics();
        int x = 0, y = 10;
        int len = 160;
        for (int i = 0; i < 8; i++) {
            g.drawLine(x, y, x + len, y);  // right
            x = x + len;
            len = len - 10;
            g.drawLine(x, y, x, y + len);  // down
            y = y + len;
            g.drawLine(x, y, x - len, y);  // left
            x = x - len;
            len = len - 10;
            g.drawLine(x, y, x, y - len);  // up
            y = y - len;
        }
    }
}

Exercise : Sierpinski Triangle

Write a Java program that draws the following output.... Just kidding!

sierpinski triangle

If you finish them all...

If you finish all the exercises, try out our Practice-It web tool. It lets you solve Java problems from our Building Java Programs textbook.

You can view an exercise, type a solution, and submit it to see if you have solved it correctly.

Choose some problems from the book and try to solve them!