Except where otherwise noted, the contents of this document are Copyright 2013 Stuart Reges and Marty Stepp.
lab document created by Marty Stepp, Stuart Reges and Whitaker Brand
Goals for today:
Strings to represent and manipulate text data
DrawingPanel
and Java's Graphics and Color
classes
A parameter allows you to pass in a value to a method as you call it.
public static void name(type name) { // declare
methodName(expression); // call
Example:
public static void squared(int num) {
System.out.println(num + " times " + num + " is " + (num * num));
}
...
squared(3); // 3 times 3 is 9
squared(8); // 8 times 8 is 64
public class MysteryNums {
public static void main(String[] args) {
int x = 15;
sentence(x, 42); // 15 42
int y = x - 5;
sentence(y, x + y); // 10 25
}
public static void sentence(int num1, int num2) {
System.out.println(num1 + " " + num2);
}
}
String
valuesString constants we have been using since chapter 1 can
be stored in variables of type String. What output is
produced by the following code?
String first = "James"; String last = "Kirk"; String middle = "T." System.out.println(last); // Kirk System.out.println("My name is " + first); // My name is James System.out.println(first + " " + last); // James Kirk System.out.println(last + ", " + first + " " + middle); // Kirk, James T. System.out.println(middle + " is for Tiberius"); // T. is for Tiberius
public class MysterySoda {
public static void main(String[] args) {
String soda = "coke";
String pop = "pepsi";
String coke = "pop";
String pepsi = "soda";
String say = pop;
carbonated(soda, pop, pepsi); // say pepsi not soda or coke
carbonated(coke, soda, pop); // say coke not pepsi or pop
carbonated(pop, pepsi, pepsi); // say soda not soda or pepsi
carbonated("pop", pop, "koolaid"); // say pepsi not koolaid or pop
carbonated(say, "say", pop); // say say not pepsi or pepsi
}
public static void carbonated(String coke, String soda, String pop) {
System.out.println("say " + soda + " not " + pop + " or " + coke);
}
}
public class MysteryNumbers {
public static void main(String[] args) {
String one = "two";
String two = "three";
String three = "1";
int number = 20;
sentence(one, two, 3); // three times two = 6
sentence(two, three, 14); // 1 times three = 28
sentence(three, three, number + 1); // 1 times 1 = 42
sentence(three, two, 1); // three times 1 = 2
sentence("eight", three, number / 2); // 1 times eight = 20
}
public static void sentence(String three, String one, int number) {
System.out.println(one + " times " + three + " = " + (number * 2));
}
}
public class Mystery {
public static void main(String[] args) {
String hear = "bad";
String song = "good";
String good = "hear";
String walk = "talk";
String talk = "feel";
String feel = "walk";
claim(feel, song, feel); // to walk the walk is good
claim(good, hear, song); // to hear the good is bad
claim(talk, "song", feel); // to feel the walk is song
claim("claim", talk, walk); // to claim the talk is feel
}
public static void claim(String hear, String good, String song) {
System.out.println("to " + hear + " the " + song + " is " + good);
}
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
public class Parameters {
public static void main() {
double bubble = 867.5309;
double x = 10.01;
printer(double x, double y);
printer(x);
printer("barack", "obama");
System.out.println("z = " + z);
}
public static void printer(x, y double) {
int z = 5;
System.out.println("x = " + double x + " and y = " + y);
System.out.println("The value from main is: " + bubble);
}
}
|
y without declaring and
initializing ity in the method
callprinter without the correct number of
parameters (2, in this case)printer by passing the correct type of
parameters (double, in this case)z: it is in scope
inside printer, not mainxmain that were not
passed into printer as a parameter
public class Parameters {
public static void main(String[] args) {
double bubble = 867.5309;
double x = 10.01;
double y = 5.3;
printer(double x, double y);
printer(x, 0.0);
printer("barack", "obama");
int z = 5;
System.out.println("z = " + z);
}
public static void printer(double x, double y) {
System.out.println("x = " + x + " and y = " + y);
System.out.println("The value from main is: " + bubble);
int z = 5;
}
}
1 2 3 4 5 6 7 8 9 10 |
public class Numbers {
public static void main(String[] args) {
int number = 42;
for (int i = 1; i <= 1000; i++) {
number = number * 37 % 103;
}
int number2 = number * number;
System.out.println("result = " + number2);
}
}
|
for loop (line 5). Do this by moving your cursor to the beginning of that line until you see a
stop-sign icon
continued on the next slide...
i and number.
number has when i has the given value.
Keep in mind that you are figuring out what value number has just before it executes this line of code.
i = 1, number = |
42 |
|
i = 2, number = |
9 |
|
i = 3, number = |
24 |
|
i = 4, number = |
64 |
continued on the next slide...
number after the loop is done executing.
number?
69
A variable's scope is the part of a program in which it exists. In Java, the scope of a variable starts when it is declared and ends when the closing curly brace for the block that contains it is reached. A variable is said to be in scope where it is accessible.
public class Example {
public static void main(String[] args) {
performTest();
}
public static void performTest() {
int count = 12;
for (int i = 1; i <= 12; i++) {
runSample();
System.out.print(count);
}
}
public static void runSample() {
System.out.print("sample");
}
}
|
In which of these two blocks is the variable count in scope?
|
Strings
Write a method called printStrings that
accepts a String and a number of repetitions as parameters
and prints that String the given number of times. For
example, the call:
printStrings("abc", 5);
will print the following output:
abcabcabcabcabc
main method.
Try calling your method several times from main and see what
happens when you pass different values.
Now we'll explore several exercises related to drawing graphics.
DrawingPanel that works with Java classes Graphics (a "pen" for drawing) and Color.
DrawingPanel.java to your program directory.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
import Java.*;
public class PrettyPicture {
public static void main(String[] args) {
DrawingPanel panel = DrawingPanel(220, 150);
setBackgroundColor(Color.YELLOW);
Graphics g = panel.Graphics();
panel.setColor(new Color.BLUE);
g.drawRectangle(50, 25);
g.setColor("RED");
g.fillEllipse(130, 25, 42.1, 40.5);
}
}
|
answer on next slide...
import statement; should import java.awt.*
new before 2nd occurrence of DrawingPanel
setBackground
panel. before setBackground
getGraphics
setColor method is part of object g, not panel
new before Color.BLUE
drawRect
drawRect (width and height)
Color.RED, not "RED"
fillOval
import java.awt.*;
public class PrettyPicture {
public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(220, 150);
panel.setBackground(Color.YELLOW);
Graphics g = panel.getGraphics();
g.setColor(Color.BLUE);
g.drawRect(50, 25, 10, 10);
g.setColor(Color.RED);
g.fillOval(130, 25, 42, 40);
}
}
Write a complete Java program that draws the following output:
import java.awt.*;
public class Face1 {
public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(220, 150);
Graphics g = panel.getGraphics();
g.drawOval(10, 30, 100, 100); // face outline
g.setColor(Color.BLUE);
g.fillOval(30, 60, 20, 20); // eyes
g.fillOval(70, 60, 20, 20);
g.setColor(Color.RED); // mouth
g.drawLine(40, 100, 80, 100);
}
}
Consider the output at right. The first stair's top-left corner is at position (5, 5). The first stair is 10x10 px in size. Each stair is 10px wider than the one above it.
Fill in the table below with the coordinates and sizes of the first five stairs. Note which values change and which ones stay the same.
| stair | x | y | width | height |
|---|---|---|---|---|
1
|
5 |
5 |
10 |
10 |
2
|
5 |
15 |
20 |
10 |
3
|
5 |
25 |
30 |
10 |
4
|
5 |
35 |
40 |
10 |
5
|
5 |
45 |
50 |
10 |
Write a complete Java program to draw the stairs. Copy/paste the code template below into jGRASP and fill in your own expressions or values for each stair's x, y, width, and height.
Use your table from the previous slide to help you find the correct expressions.
The values that change for each stair should become expressions in terms of the loop counter variable, i.
import java.awt.*;
public class Stairs1 {
public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(110, 110);
Graphics g = panel.getGraphics();
for (int i = 0; i < 10; i++) {
g.drawRect(x, y, width, height);
}
}
}
Modify your stairs program to draw one (or all) of the following outputs.
Modify only the body in your for loop.
(You may want to make a new table to find the expressions for x, y, width, and height.)
→
To get each output, change the for loop body to the following:
// output 2
g.drawRect(5, 5 + 10*i, 100 - 10*i, 10);
// output 3
g.drawRect(95 - 10*i, 5 + 10*i, 10 + 10*i, 10);
// output 4
g.drawRect(5 + 10*i, 5 + 10*i, 100 - 10*i, 10);
When you want to divide a graphical program into multiple drawing methods, you must pass Graphics g as a parameter in addition to any other parameters. Example:
public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(400, 300);
Graphics g = panel.getGraphics();
...
drawStuff(g, 13, 52, 7);
}
public static void drawStuff(Graphics g, int a, int b, int c) {
g.drawLine(a, 45, b, c);
...
}
Suppose you have an existing program that draws the "face" figure at right. Let's modify the program using methods and parameters so that we can draw several faces at different locations.
continued on the next slide...
Modify the Face program to draw the following output.
Write a parameterized method that draws a face at different positions.
import java.awt.*;
public class Face2 {
public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(320, 180);
Graphics g = panel.getGraphics();
drawFace(g, 10, 30);
drawFace(g, 150, 50);
}
public static void drawFace(Graphics g, int x, int y) {
g.setColor(Color.BLACK);
g.drawOval(x, y, 100, 100);
g.setColor(Color.BLUE);
g.fillOval(x + 20, y + 30, 20, 20);
g.fillOval(x + 60, y + 30, 20, 20);
g.setColor(Color.RED);
g.drawLine(x + 30, y + 70, x + 70, y + 70);
}
}
Modify your previous Java program to draw the following output.
Use a for loop with your parameterized method to draw faces at different positions.
import java.awt.*;
public class Face3 {
public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(520, 180);
Graphics g = panel.getGraphics();
for (int i = 0; i < 5; i++) {
drawFace(g, 10 + i * 100, 30);
}
}
public static void drawFace(Graphics g, int x, int y) {
g.setColor(Color.BLACK);
g.drawOval(x, y, 100, 100);
g.setColor(Color.BLUE);
g.fillOval(x + 20, y + 30, 20, 20);
g.fillOval(x + 60, y + 30, 20, 20);
g.setColor(Color.RED);
g.drawLine(x + 30, y + 70, x + 70, y + 70);
}
}
If you finish all the exercises, try out our Practice-It web tool. It lets you solve Java problems from our Building Java Programs textbook.
You can view an exercise, type a solution, and submit it to see if you have solved it correctly.
Choose some problems from the book and try to solve them!