Except where otherwise noted, the contents of this document are Copyright 2012 Stuart Reges and Marty Stepp.
lab document created by Marty Stepp, Stuart Reges, Whitaker Brand and Hélène Martin
Goals for today:
public class ClassName {
// fields
fieldType fieldName;
// methods
public returnType methodName() {
statements;
}
}
A couple things look different than programs for past homeworks:
main method. It won't be run like a client program.static keyword in the header.
Suppose a method in the BankAccount class is defined as:
public double computeInterest(int rate)
If the client code has declared a BankAccount variable named acct, which of the following would be a valid call to the above method?
What are the x- and y-coordinates of the Points referred to as p1, p2, and p3 after the following code executes?
Give your answer as an x-y pair such as (0, 0).
(Recall that Points and other objects use reference semantics.
Point p1 = new Point(); p1.x = 17; p1.y = 9; Point p2 = new Point(); p2.x = 4; p2.y = -1; Point p3 = p2; p1.translate(3, 1); p2.x = 50; p3.translate(-4, 5); |
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import java.awt.*;
public class Point {
int x; // Each Point object has
int y; // an int x and y inside.
public static void draw(Graphics g) { // draws this point
g.fillOval(p1.x, p1.y, 3, 3);
g.drawString("(" + p1.x + ", " + p1.y + ")", p1.x, p1.y);
}
public void translate(int dx, int dy) { // Shifts this point's x/y
int x = x + dx; // by the given amounts.
int y = y + dy;
}
public double distanceFromOrigin() { // Returns this point's
Point p = new Point(); // distance from (0, 0).
double dist = Math.sqrt(p.x * p.x + p.y * p.y);
return dist;
}
}
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The above Point class has 5 errors. Can you find them all?
staticx (delete word int)y (delete word int)Point pp. in front of the fields
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import java.awt.*;
public class Point {
int x; // Each Point object has
int y; // an int x and y inside.
public void draw(Graphics g) { // draws this point
g.fillOval(x, y, 3, 3);
g.drawString("(" + x + ", " + y + ")", x, y);
}
public void translate(int dx, int dy) { // Shifts this point's x/y
x = x + dx; // by the given amounts.
y = y + dy;
}
public double distanceFromOrigin() { // Returns this point's
double dist = Math.sqrt(x * x + y * y); // distance from (0, 0).
return dist;
}
}
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Point p1 = new Point(); ... System.out.println(p1);
The above println statement (the entire line) is equivalent to what?
PointClient program is supposed to construct two Point objects, translate each, and then print their coordinates.
Finish the program so that it runs properly.
(You don't need to modify Point.java.)
The debugger can help you learn how classes and objects work. In this exercise we will debug the Ch. 8 "Stock" Case Study example. This program tracks purchases of two stock investments. To download the example:
Stock.java and StockMain.java.
Right-click each file name and Save the Link in the same folder you use for lab work.
StockMain.java in jGRASP to see that it works.
continued on the next slide...
System.out.print on line 53, and debug the program.
First stock's symbol: AMZN How many purchases did you make? 2 1: How many shares, at what price per share? 50 35.06 2: How many shares, at what price per share? 25 38.52
currentStock object? totalShares |
75 |
|
totalCost |
2716.0 |
continued on the next slide...
Stock object's methods.
Your program should still be stopped.
Set a new stop at the return on line 29 of Stock.java.
getProfit on the Stock and hit your stop point.
What is today's price per share? 37.29
this) 's fields, and the variable marketValue ?
symbol |
"AMZN" |
|
totalShares |
75 |
|
totalCost |
2716.0 |
marketValue |
2796.75 |
continued on the next slide...
for loop on lines 42-50 of StockMain, and Resume
Second stock's symbol: INTC How many purchases did you make? 3 1: How many shares, at what price per share? 15 16.55 2: How many shares, at what price per share? 10 18.09 3: How many shares, at what price per share? 20 17.05 What is today's price per share? 17.82
purchase, what are the field values of currentStock?
| field | after 1st purchase | after 2nd | after 3rd |
|---|---|---|---|
totalShares |
15 | 25 | 45 |
totalCost |
248.25 | 429.15 | 770.15 |
Point and PointMain
Point.java and add two methods to the Point class as described on the next two slides.
The PointMain program calls these methods; you can use it to test your code.
Or you can test your code in Practice-It!
quadrant
Add the following method to the Point class:
public int quadrant()
Returns which quadrant of the x/y plane this Point object falls in.
Quadrant 1 contains all points whose x and y values are both positive.
Quadrant 2 contains all points with negative x but positive y.
Quadrant 3 contains all points with negative x and y values.
Quadrant 4 contains all points with positive x but negative y.
If the point lies directly on the x and/or y axis, return 0.
(Test your code in Practice-It! or by running the PointMain program.)
flip
Add the following method to the Point class:
public void flip()
Negates and swaps the x/y coordinates of the Point object.
For example, if an object pt initially represents the point (5, -3), after a call of pt.flip(); , the object should represent (3, -5).
If the same object initially represents the point (4, 17), after a call to pt.flip();, the object should represent (-17, -4).
Test your code in Practice-It! or by running the PointMain program.
Point toString
Modify the toString method in the Point class.
Make it return a string in the following format.
For example, if a Point object stored in a variable pt represents the point (5, -17), return the string:
Point[x=5,y=-17]
If the client code were to call System.out.println(pt); ,
that text would be shown on the console.
(Test your code in Practice-It, or by running your PointClient or PointMain and printing a Point there.)
manhattanDistance
Add the following method to the Point class:
public int manhattanDistance(Point other)
Returns the "Manhattan distance" between the current Point object and the given other Point object.
The Manhattan distance refers to how far apart two places are if the person can only travel straight horizontally or vertically, as though driving on the streets of Manhattan.
In our case, the Manhattan distance is the sum of the absolute values of the differences in their coordinates; in other words, the difference in x plus the difference in y between the points.
Click on the check-mark above to try out your solution in Practice-it!
(Write just the new method, not the entire Point class.)
Circle
Define a class named Circle.
A Circle object stores a center point and a radius.
See the Practice-It link above for a full description of the class and the methods/constructors it should have. You can also test your class in Practice-It.
Suppose you are given a class named Rectangle with the following contents:
// A Rectangle stores an (x, y) coordinate of its top/left corner, a width and height.
public class Rectangle {
private int x;
private int y;
private int width;
private int height;
// constructs a new Rectangle with the given x,y, width, and height
public Rectangle(int x, int y, int w, int h)
// returns the fields' values
public int getX()
public int getY()
public int getWidth()
public int getHeight()
// returns a string such as {(5,12), 4x8}
public String toString()
...
}
union that will be placed inside the Rectangle class. The method accepts another rectangle r as a parameter and turns the current rectangle into the union of itself and r; that is, modifies the fields so that they represent the smallest rectangular region that completely contains both this rectangle and r.
Rectangle rect1 = new Rectangle(5, 12, 4, 6); Rectangle rect2 = new Rectangle(6, 8, 5, 7); Rectangle rect3 = new Rectangle(14, 9, 3, 3); Rectangle rect4 = new Rectangle(10, 3, 5, 8); rect1.union(rect2); // {(5, 8), 6x10} rect4.union(rect3); // {(10, 3), 7x9}
contains that will be placed inside the Rectangle class.
The method accepts integers for x and y as parameters and turns true if that x/y coordinate lies within this rectangle.
The edges are included; for example, a rectangle with x=2, y=5, width=8, height=10 will return true for any point from (2, 5) through (10, 15) inclusive.
public class ClassName extends SuperClass {
...
}
super keyword:super.methodName(parameters);
Car and Truck
public class Car {
public void m1() {
System.out.println("car 1");
}
public void m2() {
System.out.println("car 2");
}
public String toString() {
return "vroom";
}
}
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public class Truck extends Car {
public void m1() {
System.out.println("truck 1");
}
}
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Truck mycar = new Truck(); System.out.println(mycar); // vroom mycar.m1(); // truck 1 mycar.m2(); // car 2
Car and Truck revisited
public class Car {
public void m1() {
System.out.println("car 1");
}
public void m2() {
System.out.println("car 2");
}
public String toString() {
return "vroom";
}
}
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public class Truck extends Car {
public void m1() {
System.out.println("truck 1");
}
public void m2() {
super.m1();
}
public String toString() {
return super.toString() + super.toString();
}
}
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Truck code changes as shown above.
What is the output now?
Truck mycar = new Truck(); System.out.println(mycar); // vroomvroom mycar.m1(); // truck 1 mycar.m2(); // car 1
MonsterTruck
MonsterTruck that has the behavior below.
Test by running AutoMain.
/.
MonsterTruck bigfoot = new MonsterTruck(); bigfoot.m1(); // monster 1 bigfoot.m2(); // truck 1 / car 1 System.out.println(bigfoot); // monster vroomvroom
Employee and has the methods
getHours,
getSalary,
getVacationDays, and
getVacationForm.
Marketer
Marketer to accompany the other employees.
Marketers make $50,000 ($10,000 more than general employees),
and they have an additional method named advertise that prints "Act now, while supplies last!"
super keyword to interact with the Employee superclass as appropriate.
Janitor
Janitor to accompany the other employees.
Janitors work twice as many hours (80 hours/week),
they make $30,000 ($10,000 less than others),
they get half as much vacation (only 5 days),
and they have an additional method named clean that prints "Workin' for the man."
super keyword to interact with the Employee superclass as appropriate.
HarvardLawyer
HarvardLawyer to accompany the other employees.
Harvard lawyers are like normal lawyers, but they make 20% more money than a normal lawyer,
they get 3 days more vacation, and they have to fill out four of the lawyer's forms to go on vacation.
That is, the getVacationForm method should return "pinkpinkpinkpink".
Lawyer's vacation form ever changed, the HarvardLawyer's should as well.
For example, if Lawyer's vacation form changed to "red",
the HarvardLawyer's should return "redredredred".)
super keyword to interact with the Employee superclass as appropriate.
import java.awt.*;
public class ClassName extends Critter {
fields, constructors...
public boolean eat() { ... }
public Attack fight(String opponent) { ... }
public Color getColor() { ... }
public Direction getMove() { ... }
public String toString() { ... }
}
Skunk errors
The following critter
(
Skunk.java
)
is an attempt to make a critter that goes W, W, N and repeats, unless he eats food, in which case he will start going W, W, S.
But the file contains errors.
Download it and fix the errors so it compiles/runs properly.
Test it in CritterMain and Practice-It.
public class Skunk extend Critter {
private int moves;
private boolean hungry;
public void Skunk() { // constructor
hungry = false;
}
public static boolean eat() {
hungry = true;
return true;
}
public Direction getmoves() {
moves++;
if (moves >= 3) {
moves = 0;
}
if (moves == 1 && moves == 2) {
return Direction.WEST;
} else if (hungry) {
return Direction.NORTH;
} else if (!hungry) {
return Direction.SOUTH;
}
}
}
Butterfly
Write a class Butterfly that extends the Critter class, along with its movement behavior.
All unspecified aspects of Butterfly use the default behavior.
A Butterfly should be yellow in color.
Its toString should alternate between being an x character and a - character each move.
A Butterfly flies upward in the following pattern: N, W, N, E, repeat.
Solve this program in jGRASP using the CritterMain simulator.
Test it in Practice-it.
If you finish all the exercises, try out our Practice-It web tool. It lets you solve Java problems from our Building Java Programs textbook.
You can view an exercise, type a solution, and submit it to see if you have solved it correctly.
Choose some problems from the book and try to solve them!