University of Washington, CSE 142

Lab 3: Return, if/else, and Scanner

Except where otherwise noted, the contents of this document are Copyright 2012 Stuart Reges and Marty Stepp.

lab document created by Marty Stepp, Stuart Reges, Whitaker Brand and Hélène Martin

Basic lab instructions

Today's lab

Goals for today:

Exercise : Check MyUW scores

class mean for a1 (i.e., average score for assignment 1) / 10
9.07
class mean for lab1 (i.e., average score for lab 1) / 2
2.0

Graphics

Now we'll explore several exercises related to drawing graphics.

quilt drawingpanel compare

Exercise : Syntax errors

answer on next slide...

Exercise - answer

  1. line 1: incorrect import statement; should import java.awt.*
  2. line 5: missing word new before 2nd occurrence of DrawingPanel
  3. line 6: method name should be setBackground
  4. line 6: missing panel. before setBackground
  5. line 8: method name should be getGraphics
  6. line 9: the setColor method is part of object g, not panel
  7. line 9: should not write new before Color.BLUE
  8. line 10: method name should be drawRect
  9. line 10: missing two parameters from drawRect (width and height)
  10. line 11: color should be specified as Color.RED, not "RED"
  11. line 12: method name should be fillOval
  12. line 12: wrong parameter types; width/height must be integers

Exercise - corrected version

Exercise : Face practice-it

Write a complete Java program that draws the following output:

face

Exercise - answer

import java.awt.*;

public class Face1 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(220, 150);
        Graphics g = panel.getGraphics();
        
        g.drawOval(10, 30, 100, 100);   // face outline
        g.setColor(Color.BLUE);
        g.fillOval(30, 60, 20, 20);     // eyes
        g.fillOval(70, 60, 20, 20);
        g.setColor(Color.RED);          // mouth
        g.drawLine(40, 100, 80, 100);
    }
}

Exercise : Stairs loop table

stairs 1

Consider the output at right. The first stair's top-left corner is at position (5, 5). The first stair is 10x10 px in size. Each stair is 10px wider than the one above it.

Fill in the table below with the coordinates and sizes of the first five stairs. Note which values change and which ones stay the same.

stair x y width height
1
5
5
10
10
2
5
15
20
10
3
5
25
30
10
4
5
35
40
10
5
5
45
50
10

Exercise : Stairs practice-it

stairs 1

Write a complete Java program to draw the stairs. Copy/paste the code template below into jGRASP and fill in your own expressions or values for each stair's x, y, width, and height.

Use your table from the previous slide to help you find the correct expressions. The values that change for each stair should become expressions in terms of the loop counter variable, i.

import java.awt.*;

public class Stairs1 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(110, 110);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 10; i++) {
            g.drawRect(x, y, width, height);
        }
    }
}

Exercise : Stairs 2 practice-it practice-it practice-it

Modify your stairs program to draw one (or all) of the following outputs. Modify only the body in your for loop. (You may want to make a new table to find the expressions for x, y, width, and height.)

stairs 1stairs 2 stairs 3 stairs 4

Exercise - answer

To get each output, change the for loop body to the following:

// output 2
g.drawRect(5, 5 + 10*i, 100 - 10*i, 10);
// output 3
g.drawRect(95 - 10*i, 5 + 10*i, 10 + 10*i, 10);
// output 4
g.drawRect(5 + 10*i, 5 + 10*i, 100 - 10*i, 10);

Parameterized methods and Graphics

When you want to divide a graphical program into multiple drawing methods, you must pass Graphics g as a parameter in addition to any other parameters. Example:

public static void main(String[] args) {
    DrawingPanel panel = new DrawingPanel(400, 300);
    Graphics g = panel.getGraphics();
    ...
    drawStuff(g, 13, 52, 7);
}

public static void drawStuff(Graphics g, int a, int b, int c) {
    g.drawLine(a, 45, b, c);
    ...
}

Exercise : Face 2 practice-it

Modify your previous Face program to draw the following output. Write a parameterized method that allows you to draw a face at different positions.

face 2

Exercise - answer

import java.awt.*;

public class Face2 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(320, 180);
        Graphics g = panel.getGraphics();
        drawFace(g, 10, 30);
        drawFace(g, 150, 50);
    }
    
    public static void drawFace(Graphics g, int x, int y) {
        g.setColor(Color.BLACK);
        g.drawOval(x, y, 100, 100);
        g.setColor(Color.BLUE);
        g.fillOval(x + 20, y + 30, 20, 20);
        g.fillOval(x + 60, y + 30, 20, 20);
        g.setColor(Color.RED);
        g.drawLine(x + 30, y + 70, x + 70, y + 70);
    }
}

Exercise : Face 3 practice-it

Modify your previous Java program to draw the following output. Use a for loop with your parameterized method to draw faces at different positions.

face 2

Exercise - answer

import java.awt.*;

public class Face3 {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(520, 180);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 5; i++) {
            drawFace(g, 10 + i * 100, 30);
        }
    }
    
    public static void drawFace(Graphics g, int x, int y) {
        g.setColor(Color.BLACK);
        g.drawOval(x, y, 100, 100);
        g.setColor(Color.BLUE);
        g.fillOval(x + 20, y + 30, 20, 20);
        g.fillOval(x + 60, y + 30, 20, 20);
        g.setColor(Color.RED);
        g.drawLine(x + 30, y + 70, x + 70, y + 70);
    }
}

Returning Values

A return value is when a method sends a value back to the code that called it.

public static type name(parameters) {      // declare
    ...
    return expression;
}
variableName = methodName(parameters);     // call

Example:

public static double fToC(double tempF) {
    return (tempF - 32) * 5.0 / 9.0;
}
...
double bodyTemp = fToC(98.6);          // bodyTemp stores 37.0
double freezing = fToC(32);            // freezing stores  0.0

Math expression syntax

Method Description Example
Math.abs absolute value Math.abs(-308) returns 308
Math.ceil ceiling (rounds upward) Math.ceil(2.13) returns 3.0
Math.floor floor (rounds downward) Math.floor(2.93) returns 2.0
Math.max max of two values Math.max(45, 207) returns 207
Math.min min of two values Math.min(3.8, 2.75) returns 2.75
Math.pow power Math.pow(3, 4) returns 81.0
Math.round round to nearest integer Math.round(2.718) returns 3
Math.sqrt square root Math.sqrt(81) returns 9.0

Exercise - Math expressions

Write the results of each expression. Use the proper type (.0 for a double).

Math.ceil(9.17)
10.0
Math.pow(2, 4)
16.0
Math.sqrt(64)
8.0
Math.floor(12.73) + Math.max(8, 5)
20.0
Math.abs(Math.min(-1, -3))
3
Math.ceil(Math.random())
1.0
-Math.pow(2, 2) + Math.pow(-2, 3) + Math.pow(2, -2)
-11.75
Math.round(4.25) + Math.round(5.38) + Math.round(6.49)
15

Exercise - Math expressions

Write the results of each expression. Use the proper type (such as .0 for a double). Note that a variable's value changes only if you re-assign it using the = operator. Discuss any errors you make with your neighbor.

double grade = 2.7;
Math.round(grade);                               // grade = 2.7
grade = Math.round(grade);                       // grade = 3.0

double min = Math.min(grade, Math.floor(2.9));   //   min = 2.0

double x = Math.pow(2, 4);                       //     x = 16.0
x = Math.sqrt(64);                               //     x = 8.0

int count = 25;
Math.sqrt(count);                                // count = 25
count = (int) Math.sqrt(count);                  // count = 5

int a = Math.abs(Math.min(-1, -3));              //     a = 3

Exercise : lastDigit practice-it

Exercise : area practice-it

Consider the following method for converting milliseconds into days:

// converts milliseconds to days
public static double toDays(double millis) {
    return millis / 1000.0 / 60.0 / 60.0 / 24.0;
}

Write a similar method named area that takes as a parameter the radius of a circle and that returns the area of the circle. For example, the call area(2.0) should return 12.566370614359172. Recall that area can be computed as π times the radius squared and that Java has a constant called Math.PI.

Exercise : pay practice-it

Write a method named pay that accepts two parameters: a real number for a TA's salary, and an integer for the number of hours the TA worked this week. The method should return how much money to pay the TA. For example, the call pay(5.50, 6) should return 33.0.

The TA should receive "overtime" pay of 1 ½ normal salary for any hours above 8. For example, the call pay(4.00, 11) should return (4.00 * 8) + (6.00 * 3) or 50.0.

Exercise : Powers of 2 practice-it

Exercise : Powers of n practice-it

Exercise : Spiral practice-it

spiral

Write a Java program that draws the following output using a for loop.

Exercise - answer

import java.awt.*;

public class Spiral {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(170, 170);
        Graphics g = panel.getGraphics();
        for (int i = 0; i < 8; i++) {
            g.drawLine(      10*i,   10 + 10*i, 160 - 10*i,  10 + 10*i);  // top
            g.drawLine(160 - 10*i,   10 + 10*i, 160 - 10*i, 160 - 10*i);  // right
            g.drawLine( 10 + 10*i,  160 - 10*i, 160 - 10*i, 160 - 10*i);  // bottom
            g.drawLine( 10 + 10*i,   20 + 10*i,  10 + 10*i, 160 - 10*i);  // left
        }
    }
}

Exercise - answer, alternative version

import java.awt.*;

public class Spiral {
    public static void main(String[] args) {
        DrawingPanel panel = new DrawingPanel(170, 170);
        Graphics g = panel.getGraphics();
        int x = 0, y = 10;
        int len = 160;
        for (int i = 0; i < 8; i++) {
            g.drawLine(x, y, x + len, y);  // right
            x = x + len;
            len = len - 10;
            g.drawLine(x, y, x, y + len);  // down
            y = y + len;
            g.drawLine(x, y, x - len, y);  // left
            x = x - len;
            len = len - 10;
            g.drawLine(x, y, x, y - len);  // up
            y = y - len;
        }
    }
}

If you finish them all...

If you finish all the exercises, try out our Practice-It web tool. It lets you solve Java problems from our Building Java Programs textbook.

You can view an exercise, type a solution, and submit it to see if you have solved it correctly.

Choose some problems from the book and try to solve them!