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MatrixController
- interface sim.
MatrixController
.
This interface is implemented by any class that coordinates a MatrixModel and one or more MatrixViewers.
MatrixModel
- interface sim.
MatrixModel
.
This interface is implemented by any class that is a MatrixModel.
MatrixView
- interface sim.
MatrixView
.
This interface is implemented by any class that wishes to provide a view of a MatrixModel.
main(String[])
- Static method in class
Gobble
This main method creates the MatrixController that creates the new world, populates it, builds views of it, and then runs it according to user commands.
mouseDragged(GWindowEvent)
- Method in class
BugWorld
mousePressed(GWindowEvent)
- Method in class
BugWorld
mouseReleased(GWindowEvent)
- Method in class
BugWorld
moveCritter(Critter, int[])
- Method in class
BugWorldView
moveCritter(Critter, int[])
- Method in interface sim.
MatrixView
Update the display to reflect a new position for the given Critter.
moveTo(int, int)
- Method in class
GrassFace
moveTo(int, int)
- Method in class
InsectFace
moveTo(int, int)
- Method in interface sim.
CritterFace
Change this pattern's position.
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