handout #14
CSE142—Computer Programming I
Programming Assignment #5
due: Monday,
This assignment will give you practice with while loops and pseudorandom numbers. You are going to write a program that allows the user to play a simple guessing game in which your program thinks up an integer and allows the user to make guesses until the user gets it right. For each incorrect guess you will tell the user whether the right answer is higher or lower. Your program is required to exactly reproduce the format and behavior of the log of execution at the end of this writeup, so you may want to look that over first.
At a minimum, your program should have the following static methods in addition to method main:
· a method to give instructions to the user
· a method to play one game with the user (just one game, not multiple games)
· a method to report overall results to the user
You may define more methods than this if you find it helpful, although you will find that the limitation that methods can return only one value will tend to limit how much you can decompose this problem.
You are to define a class constant for the maximum number used in the guessing game. The sample log shows the user making guesses from 1 to 100, but the choice of 100 is arbitrary. By introducing a constant for 100, you should be able to change just the value of the constant to make the program play the game with a range of 1 to 50 or a range of 1 to 250 or some other range starting with 1.
When you ask the user whether or not to play again, you should use the “next()” method of the Scanner class to read a one-word answer from the user. You should continue playing if this answer begins with the letter “y” or the letter “Y”. Notice that the user is allowed to type words like “yes”. You are to look just at the first letter of the user’s response and see whether it begins with a “y” or “n” (either capitalized or not) to determine whether to play again.
We will be assuming that the user provides reasonable input. You can assume that the user always types an integer when guessing, that the integer is always in an appropriate range and that the user gives you a one-word answer beginning with “y”, “Y”, “n” or “N” when asked whether to play again.
Here are a few helpful hints to keep in mind.
We will once again be expecting you to use good
programming style and to include useful comments throughout your program.
Your program should be stored in a file called Guess.java. You will
need to include the file Scanner.java from the class
web page (under the “assignments” link) in the same folder as your program.
Log of
execution (user input underlined)
This program allows you to play a guessing game.
I will think of a number between 1 and 100
and will allow you to make guesses until you get
it. For each guess, I will tell you whether the
right answer is higher or lower than your guess.
I'm thinking of a number...
Your guess? 20
higher
Your guess? 40
higher
Your guess? 60
higher
Your guess? 80
higher
Your guess? 100
lower
Your guess? 90
lower
Your guess? 88
lower
Your guess? 86
You got it right in 8 guesses
Do you want to play again? Yes
I'm thinking of a number...
Your guess? 20
higher
Your guess? 40
higher
Your guess? 60
higher
Your guess? 80
higher
Your guess? 82
higher
Your guess? 84
higher
Your guess? 86
higher
Your guess? 88
higher
Your guess? 90
higher
Your guess? 92
higher
Your guess? 94
lower
Your guess? 93
You got it right in 12 guesses
Do you want to play again? YES
I'm thinking of a number...
Your guess? 20
higher
Your guess? 40
higher
Your guess? 60
lower
Your guess? 58
lower
Your guess? 56
You got it right in 5 guesses
Do you want to play again? No
Overall results:
total games = 3
total guesses = 25
guesses/game = 8.333333333333334