import java.awt.*; /** * Puck is a simple, pen-like object that opens a window, then allows the * user to direct it to move using absolute or relative coordinate, with * the pen up or down. (CSE142 Su01 HW4) * * @author * @version */ public class Puck { // instance variables private GWindow window; // the drawing window for this puck // [initialize by assigning a new GWindow() // to this variable in constructors or // other appropriate method(s)] // replace this comment with other instance variable declarations // replace this comment with your method definitions for this class }