/* Its raining in Seattle */ int i; // iteration variable float x; // size of droplet void setup( ){ size(500, 500); // set canvas background(0); // pick black for the app frameRate(5); // more fun to go slow fill(0); } void draw( ) { if (random(0,1) < 0.5) { // dark or light drop? stroke(180,180,255); // dark this time } else { stroke(200,200, 255); // it's lighter } for (i = 0; i < 10; i++) { x = random(10, 20); // how big should drop be ellipse(random(1,499), random(1, 499), x, x); // rain! } }