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Turn in Project 2c |
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A solution to 2c will be posted after the grace
day |
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Project 2d must be time stamped Friday (2:00AM)
for Friday turn-in |
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Notice there are extra credit components to it |
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Discrete information is represented in binary
(PandA), and “continuous” information is made discrete |
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Images are constructed from picture elements
(pixels); color uses RGB light |
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The RGB color intensities are specified by 3
numbers in the range [0, 255], ie 1 byte each |
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Black = [
0, 0, 0] 0000 0000 0000 0000 0000 0000 |
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Gray = [128,128,128] 1000 0000 1000 0000 1000 0000 |
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White = [255,255,255] 1111 1111 1111 1111 1111 1111 |
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Colors use different combinations of RGB |
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Husky Purple |
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Red=160 |
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Green=76 |
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Blue=230 |
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The RGB intensities are binary numbers |
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Binary numbers, like decimal numbers, use place
notation |
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1101 = 1x1000 + 1x100 + 0x10 + 1x1 |
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= 1x103 + 1x102 + 0x101 + 1x100 |
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except that the base is 2 not 10 |
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1101 = 1x8
+ 1x4 + 0x2 + 1x1 |
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= 1x23 + 1x22 +
0x21 + 1x20 |
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Given a binary number, add up the powers of 2
corresponding to 1s |
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1010 0000 |
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0x20 = 0x1 = 0 |
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0x21 = 0x2 = 0 |
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0x22 = 0x4 = 0 |
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0x23 = 0x8 = 0 |
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0x24 = 0x16 = 0 |
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1x25 = 1x32 =
32 |
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0x26 = 0x64 = 0 |
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1x27 = 1x128 = 128 |
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= 160 |
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Given a binary number, add up the powers of 2
corresponding to 1s |
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0100 1100 |
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0x20 = 0 |
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0x21 = 0 |
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1x22 = 4 |
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1x23 = 8 |
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0x24 = 0 |
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0x25 = 0 |
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1x26 = 64 |
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0x27 = 0 |
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= 76 |
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Given a binary number, add up the powers of 2
corresponding to 1s |
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1110 0110 |
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0x20 = 0 |
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1x21 = 2 |
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1x22 = 4 |
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0x23 = 0 |
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0x24 = 0 |
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1x25 = 32 |
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1x26 = 64 |
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1x27 = 128 |
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= 230 |
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Recall that Husky purple is (160,76,230) which in binary is |
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1010 0000
0100 1100 1110 0110 |
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160 76 230 |
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Suppose you decide it’s not “red” enough |
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Increase the red by 16 = 1 0000 |
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1010 0000 |
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+ 1 0000 |
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1011 0000 |
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Increase by 16 more |
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00110 000 Carries |
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1011 0000 |
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+ 1 0000 |
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1100 0000 |
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The rule: When the “place sum” equals the radix
or more, subtract radix & carry |
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The conversion algorithm |
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Start: x is the number to convert |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least as large as
2d? |
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3t.
Yes, the binary place is 1; x=x-2d |
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3f.
No, the binary place is 0 |
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4. d = d - 1, go to Step 2 |
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Start: x is the number to convert |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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Convert x = 141 to binary … |
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1. Let d the largest numbers so 2d £ x |
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2. Is d ³ 0, i.e. more digits to process? No, end |
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3. Is x ³ 2d, i.e. is x at least large a 2d? |
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3t.
Y, binary place=1;x=x-2d |
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3f.
N, binary place=0 |
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4. d = d - 1, go to Step 2 |
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“Continuous” information like light and sound
must be made “discrete” |
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Manipulating pixels is an example of “computing
on a representation” |
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Photoshop & other graphics SW manipulate
pictures by computing on representation |
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Audio is edited similarly to remove coughs and
other odd sounds, speed up, etc. |
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Searching the dictionary is another example |
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Bits represent information, but their
interpretation gives bits meaning |
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0000 0000
1111 0001 0000 1000 0010 0000 |
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Could be a number, color, instruction, ASCII,
sound samples, IP address, … |
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Bits can represent any information |
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Discrete information is directly encoded using
binary |
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Continuous information is made discrete |
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“Computing on representations” is the key to
“information processing” |
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Bias-free Universal Medium Principle |
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