Communication Design
Judy Ramey, Chair
Technical Communication, UW

Communication Design
Brief historical note about TC
Contemporary TC:  sample job descriptions
Key skills and abilities
What communication design adds to the design process
Getting user feedback with simple usability testing
Q&A

A Brief Historical Note
TC: describing how it works, how to do it
World War II spurred huge growth
‘80s and ‘90s:  technical writing evolves into communication design
Web leads to growth in both back-end technical development and creative content development

Contemporary TC: 
Sample Job Descriptions
Executive Producer, MAGI Group, Inc.:    “I manage a team of web/multimedia producers. We bring text, graphics, animation, audio, video, and technology together to create Web and CD-ROM solutions for our clients.  Challenging but fun!”

"Usability Manager,"
Usability Manager, Business Tools Division, Microsoft (was Visio):  “I investigate user issues and make sure our findings influence product design. My job includes creating team strategies for getting on the user wavelength for four different product groups.”

"Master of Scribes,"
Master of Scribes, Loudeye:  “I manage user education.  UE is responsible for internal and external technical documentation (planning, writing, editing, publishing, maintaining) and usability (planning, doing site visits, prototyping, testing, evaluating, recommending improvements).”

"Program Manager,"
Program Manager, Human-Centered Design, Akamai:  “We work with product managers and engineering on all aspects of product design and development.  We participate in specifying the target customers, build task and information flow maps, design prototype UIs, and do usability testing.”

"User Experience Engineer,"
User Experience Engineer, Microsoft:           “I do the research necessary to understand who our users are and what they want to do, then I design all aspects of the users’ encounter with our product—user interface, task flow, online documentation, help, wizards . . .”

Key Skills and Abilities
Left-brain, right-brain!
Creative abilities
Content creation, graphic design, fluency and style (writing, editing, layout, scripting)
Empathy, ability to role-play
Analytical abilities
Audience analysis, task analysis, needs assessment

"Information architecting"
Information architecting
Ability to collect and analyze data
Organizational abilities
Project management
Ability to manage tradeoffs to achieve organizational goals

What Communication Design Adds to the Design Process
Early on:  Investigate and describe who the intended users are and what they want to do (audience analysis, requirements analysis)
Early on:  Investigate and describe what the intended users need to know and invent ways to meet their needs
The magic:  anticipating the unknown (new technologies and the frontiers of use!)

"Mid-design:"
Mid-design:  Does your prototype work for typical users?  Why or why not?
What can go wrong?—Everything!
Values don’t match users’ values
Terminology doesn’t match that of users
Style doesn’t engage users
Task organization doesn’t match that of users
Late design:  Have we got it right yet?

Communication Design Crafts the Right Message for the Need
Think like me:  organize the info my way
Give me the idea:  self-running demos
Step me through:  “training wheels,” wizards, cue cards
Give me running commentary:  IBM’s “info pops,” balloon help
Tell me how:  online help, user guide
Tell me why:  concepts, definitions

Communication Design Goes Deep in Website Design
A Website communicates a personality and offers a relationship
A Website talks to the user and offers the user roles to play
Usability problems mostly grow out of communication problems
Bottom line:  Usability problems come BEFORE the sale

Getting User Feedback with Simple Usability Testing
How to get user input into your design
How to get user feedback as you design
The basic process:  find typical users, give them expected tasks or activities, get them to talk as they work
Not an interview!—an observation
User is center stage, designer just watches and learns!

“Discount” Usability Test
An example: travel clock
Typical tasks:  set the time, set an alarm
Volunteer!
Watch for design problems
Analyze what we saw
Figure out how to improve the design
Share the results

Q&A
What do you want to know about the field?
What do you want to know about the TC department?