CSE590M Virtual and Augmented Reality Seminar
Winter 2017
Time: Wednesdays, 3:30 - 4:30 PM
Location: EE031
Organizers: Eric Whitmire, Edward Zhang, Brian Curless
Mailing list: cse590m_wi18@uw.edu
This interdisciplinary reading group focuses on recent research development in virtual and augmented reality.
The goal of the seminar is to bring together researchers from different areas of computer science in order to gain familiarity with the various research challenges involved in this field.
Organization
Each week will feature a different subfield and two people will be asigned as discussion leads. Discussion leads will choose a paper for the week and prepare a short (~15 minute) overview of the research challenges in that field. They will then lead a discussion of the paper.
Calendar
1/10
Introduction and Organizational Meeting - (Eric Whitmire, Edward Zhang)
Slides
1/17
Haptics - (Eric Whitmire, Vardhman Mehta)
Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality (
Choi, et al, UIST'17)
Read on NB
Slides
1/24
Graphics and Vision - (Jeannette Yu, Huaye Li)
Casual 3D Photography (
Hedman, et al, SIGGRAPH Asia'17)
Read on NB
Slides
1/31
Current Research at UW
2/7
Display Tech / Computational Optics - (Xuan Luo, Edward Zhang)
Near-Eye Varifocal Augmented Reality Display using See-Through Screens (
Akşit, et al, SIGGRAPH Asia'17)
Read on NB
Slides
2/14
Input and Interaction - (Divye Jain, Tony Tung)
DodecaPen: Accurate 6DoF Tracking of a Passive Stylus (
Wu, et al, UIST'17)
Read on NB
2/21
Perception - (Amrita Mazumdar)
ChromaBlur: Rendering Chromatic Eye Aberration Improves Accommodation and Realism (
Cholewiak, et al, ACM TOG'17)
Read on NB
Slides
2/28
Audio - (James Noeckel, Isaac Ahn)
Precomputed Acceleration Noise for Improved Rigid-Body Sound (
Chadwick, et al, SIGGRAPH'12)
Read on NB
3/7
VR Filmmaking - (Barbara Mones)
Paper Suggestions
Computational Optics and New Display Technologies
- Fast gaze-contingent optimal decompositions for multifocal displays (Mercier et al, SIGGRAPH ASIA'17) Link
- The light field stereoscope: immersive computer graphics via factored near-eye light field displays with focus cues (Huang et al, SIGGRAPH'15) Link
- Additive light field displays: realization of augmented reality with holographic optical elements (Lee et al, SIGGRAPH'16) Link
- Holographic near-eye displays for virtual and augmented reality (Maimone et al, SIGGRAPH'17) Link
- Wide Field of View Varifocal Near-Eye Display using See-Through Deformable Membrane Mirrors (Dunn et al, IEEE VR'17) Link
- Focal surface displays (Matsuda et al, SIGGRAPH'17) Link
- Accommodation-invariant computational near-eye displays (Konrad et al, SIGGRAPH'17) Link
Graphics
- Instant Mixed Reality Lighting from Casual Scanning (Richter-Trummer et al, ISMAR'16) Link
- High-Quality Real-Time Video Inpainting with PixMix (Herling et al, TVCG'14) Link
- Instant indirect illumination for dynamic mixed reality scenes (Lensing et al, ISMAR'12) Link
- Differential Irradiance Caching for fast high-quality light transport between virtual and real worlds (Kán et al, ISMAR'13) Link
Haptics
- NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers (Benko et al, UIST'16) Link
- Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality (Choi et al, UIST'17) Link
- Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world (Yem et al, IEEE VR'17) Link
Perception
Input and Interaction
Computer Vision
- DynamicFusion: Reconstruction and tracking of non-rigid scenes in real-time (Newcombe et al, CVPR'15) Link
- Real-time 3D Reconstruction at Scale using Voxel Hashing (Nießner et al, SIGGRAPH Asia'13) Link
- BundleFusion: Real-Time Globally Consistent 3D Reconstruction Using On-the-Fly Surface Reintegration (Dai et al, TOG'17) Link
- DTAM: Dense tracking and mapping in real-time (Newcombe et al, ICCV'11) Link
- Parallel Tracking and Mapping for Small AR Workspaces (Klein et al, ISMAR'07) Link
- High-quality streamable free-viewpoint video (Collet et al, SIGGRAPH'15) Link
- Jump: virtual reality video (Seitz et al, SIGGRAPH Asia'16) Link
- Casual 3D photography (Hedman et al, SIGGRAPH Asia'17) Link
- Low-cost 360 stereo photography and video capture (Matzen et al, SIGGRAPH'17) Link
- 6-DOF VR videos with a single 360-camera (Huang et al, IEEE VR'17) Link
Avatars
Audio