presentation
date
|
discussion
date
|
topic |
organizer |
presenters |
paper(s) |
10/6 |
10/13 |
Physical simulation for animation |
Adrien Treuille |
Chandrika & Seth |
BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models,
Target-Driven Smoke Animation
|
10/13 |
10/27 |
Video Editing |
Dan Goldman |
Jeff Bigham, Jue Wang |
Space-Time Video Completion (CVPR 2004)
Video Matching (Siggraph 2004)
|
10/27 |
11/03 |
Character animation |
Karen Liu |
Ian Simon, Jia-Chi Wu, Kevin Wampler |
Synthesizing Physically Realistic Human Motion in Low-Dimensional, Behavior-Specific Spaces
Automated Extraction and Parameterization of Motions in Large Data Sets
|
11/03 |
11/10 |
Digital photography |
Aseem Agarwala |
Pravin Bhat, Lincoln Ritter, Evan Schrier |
GrabCut - Interactive ForegroundExtraction using Iterated Graph Cuts (PDF)
Colorization using Optimization (PDF)
1-Page Sketch: Automatic Image Retargeting (supplemental figure)
|
11/10 |
11/17 |
Computer vision |
Steve Seitz |
Colin Zheng, Jiun-Hung Chen, David Bargeron |
The World in an Eye
(Supplementary reading: Eyes for Relighting)
Radiometric Calibration from a Single Image
|
11/17 |
12/01 |
Hair & Fur |
Dan Goldman |
Mira Dontcheva, Craig Prince, Noah Snavely |
Interactive Multiresolution Hair Modeling and Editing
Adaptive Wisp Tree
Homework Assignment! Hair and Fur in Maya.
|
12/01 |
12/08 |
Mesh Analogies |
Brett Allen |
Wil Li, Lillian Kittredge, Yongjoon Lee |
Cross-Parameterization and Compatible Remeshing of 3D Models,
Deformation Transfer for Triangle Meshes
|