CSE 590B - Graphics Seminar
Instructors: Brian Curless, Zoran Popovic, David Salesin, and Steve Seitz
Time:
Wednesdays 3:30 - 5:00
Place:
MEB 237
Computer graphics is a truly
wide-ranging discipline, encompassing areas as diverse as human perception,
physics, animation, hardware architectures, numerical methods, geometry, image
processing, natural phenomena, illustration, and art. In this seminar,
we'll look at a wide range of these subjects as we review the papers of SIGGRAPH
2001, the premier computer graphics conference, which many of us attended this
past summer.
As we have done for the past
couple of years, we will use a "pipelined" approach for the seminar.
Each session will be divided into two parts: an hour-long "activity"
(introduced the previous week), followed by a half-hour presentation introducing
a new SIGGRAPH paper and an activity for the following week. The paper
presentation might also include a (short) overview of the research area and/or
the presentation of some related paper or contrasting approach. The
prototypical "activity" is to spend the first half-hour of the session
in small groups of 3-4 discussing a set of questions about the previous week's
paper (such as identifying key areas for future research), and then the second
half-hour presenting the results of these discussions to the larger group.
But we want to leave a lot of room for creativity: the "activity"
might also be staging a debate on the relative merits of a particular approach,
putting together a skit, etc. As the word implies, an "activity"
just needs to be something that really actively engages all the participants in
the seminar, forces us to really study the paper ahead of time, and provides an
educational experience for us all.
papers
Most SIGGRAPH 2001 papers can be found online at http://www.cs.brown.edu/~tor/sig2001.html.
schedule
To make additions/changes to this schedule, log onto ward and edit /cse/www/education/courses/590b/CurrentQtr/index.html.
date |
topic |
presenters |
paper(s) |
10/3 | Sound |
Gary |
Simulating Sounds from Physically Based Motion,
FoleyAutomatic: Physically Based Sound Effects for Interactive Simulation and Animation
|
10/10 | Volume
& Graphing |
Li,
Wil, &
Charles |
Reconstruction and Representation of 3D Objects with Radial Basis Functions,
Kizamu: A System For Sculpting Digital Characters,
(For reference, here's a paper on ADF's)
|
10/17 | Animation
& Expression |
Brett,
Karen, & Colin |
Composable controllers for physics-based character
animation
Automating gait generation
|
|
10/24 | Images
& Texture |
Aseem, Jiwon,
& Yung-Yu |
Image Quilting for Texture Synthesis and Transfer
Image Analogies
(Background papers:
Texture Synthesis by Non-parametric Sampling,
Fast Texture Synthesis using Tree-structure Vector Quantization,
Synthesizing Natural Textures,
Real-time Texture Synthesis by Patch-based Sampling
)
|
10/31 | Measurement
& Perception |
Chris,
Ben |
Artistic Multiprojection Rendering
Rendering Effective Route Maps: Improving Usability Through Generalization
|
11/7 | Images
& Techniques |
Antoine, Amol, & Doug |
Simulating Decorative Mosaics
Real-Time Hatching
sample images
|
11/14 | Hands
& Words |
Mira, Adrien & Evan |
BEAT: the Behavior Expression Animation Toolkit WordsEye: An Automatic Text-to-Scene Conversion System |
11/28 | Natural
Animation |
Jia-chi,
Steve, & Harlan |
Visual Simulation of Smoke
Practical Animation of Liquids
|
12/5 | Light
& Matter |
Nick & Craig |
An Efficient Representation for Irradiance Environment Maps
Polynomial Texture Maps
|
12/12 |
Reality-Based Modeling |
Daniel
& Jon
|
|
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