// generated by Fast Light User Interface Designer (fluid) version 1.0011 #ifndef BrushConfigUI_h #define BrushConfigUI_h #include #include #include "imgflt.h" #include #include #include #include #include class BrushConfigUI { public: BrushConfigUI(); Fl_Window *mainWindow; Fl_Round_Button *round; private: inline void cb_round_i(Fl_Round_Button*, void*); static void cb_round(Fl_Round_Button*, void*); public: Fl_Check_Button *square; private: inline void cb_square_i(Fl_Check_Button*, void*); static void cb_square(Fl_Check_Button*, void*); public: Fl_Value_Slider *brushSize; private: inline void cb_brushSize_i(Fl_Value_Slider*, void*); static void cb_brushSize(Fl_Value_Slider*, void*); public: Fl_Value_Slider *brushOpacity; private: inline void cb_brushOpacity_i(Fl_Value_Slider*, void*); static void cb_brushOpacity(Fl_Value_Slider*, void*); inline void cb_Clean_i(Fl_Button*, void*); static void cb_Clean(Fl_Button*, void*); inline void cb_Close_i(Fl_Button*, void*); static void cb_Close(Fl_Button*, void*); public: ImgView *imgView; void show(); void hide(); }; #endif