Assignment #9:
Animation Signature Shots Part 3

Assigned: Thursday, March 3rd, 2011
Due: Thursday, March 10th at 5:00pm


Address Feedback, Spline, and Polish

This last week of animation signature shots will be very similar to the last week of your sit assignment. You will have recieved feedback during this Thursday's class session. The first step is to apply this feedback to your blocking. Simplify where necessary and make sure the motion properly conveys the intent and emotion of the shot. Also, remember that this assignment is solely about character motion, so focus on that. It is preferable that you turn in a playblast with great looking motion rather than a rendered/lit scene with less thought out animation.

The final step is to spline and polish your motion. Here are some notes about splining from the sit assignment: "Go through your whole animation and set keyframes to spline and then adjust the tangents to create the desired interpolation. You may choose to do this all at once or pose by pose depending on your preference. Keep scrolling through your animation and check to make sure poses don't accidentally overshoot their mark. Make sure that feet don't slide on the ground by setting interpolation type to flat where necessary. Avoid breaking tangents or using linear interpolation which can result in visible pops in the animation - instead you can set extra keyframes on individual channels or controls to create sharp movements."



Turn-in Checklist: