Rigging Shelf
Starred items are ones I've used that have saved some time.
- Adds or removes a suffix from selected objects.
- Renames geometry under a joint to have the same name as the joint but with "_joint" replaced by "_geo".
- * Search and replace in object names.
- * Names objects in the order they were selected replacing # with successive numbers starting at 1. Can use ##, ###, etc for zero padding.
- * Split selected joint into a given number of segments
- * Adds a joint halfway along the length of selected joint but doesn't split segment.
- * Adds geometry parented under selected joint.
- Create a stretchy ik-spline with options (click this with nothing selected).
- Create a stretchy ik chain with options (click this with nothing selected).
- Adds a plane oriented with selected geometry that will cut it in half.
- Separate selected geometry along planes that intersect it.
- * Changes rotation order on selected objects (much better than manually doing it for each).
- * Moves pivot of all selected objects to the pivot of the object that was selected first.
- * Parents the shape node of polygon, surface, or curve under a joint (useful for making fk anims).
- Mirrors a shape (duplicate shape, select original, select duplicate, click button).
- * Copies set driven keys between joints.
- Creates set driven keys between object attributes using a simple scalar.
- Adds a set driven key on first object selected that controls length of joint (which should be selected second).
- * Adds a bunch of attributes to a selected object (separate them by spaces).
- Matches the attributes of one object to a new object.