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STEP 1: create a Top Con
From the rigging controls import an circleArrow.mb.
Scale and place this at the mime's feet.
Rename the control, "Mime_top_con".
Freeze transformations.
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STEP 2: Finishing Heirarchy Groups
We need to start organizing now before we get too far, deselect all and press ctrl+g.
Rename the group "skeleton_grp".
Parent all the joint chains under this group.
Create a few more groups, "do_not_touch_grp", "anim_grp", "mesh_grp".
Parent the mime_hi group under mesh_grp.
Parent "do_not_touch_grp", "anim_grp", "mesh_grp","skeleton_grp" under top_con.
Hide the do_not_touch_grp.