cse490

Computer Animation

Autumn 2003


Project 4: shading        Project 3 mini schedule

Assigned:

Tuesday, Oct 28, 2003

Tuesday Oct 28   - Individual model review

 

Due

Monday, Nov 4, 2003

Thursday Oct 30 - Revised models due

 

 

Tuesday Nov 4    -  Group Composed models due

                                    with rough shading

 

 

 

Tuesday Nov 11  -  Group project final due

 

 

 

 



Shading

·        What to Do
Instant Maya PDF Chapter 7 Rendering

 

Turn-in

Compose each surface type’s primitive shapes into one scene per surface type. All NURBS primitive in one scene, all poly primitives in another. No SubDs for this exercise.  All SubD surfaces should be converted to polygons for shading and animation.

Create and turn in 5 images for each surface type, 10 images total.


1 image NURBS primitives with checkerboard shader applied (color map)

1 image NURBS primitives with metal shader applied (color, bump, specular, reflection maps)

1 image NURBS primitives with animal skin shader applied (color bump, specular maps)

1 image NURBS primitives with glass shader applied (Ray trace, reflection map)

1 image NURBS primitives with polka dots (color map)

 


1 image poly primitives with checkerboard shader applied (color map)

1 image poly primitives with metal shader applied (color, bump, specular, reflection maps)

1 image poly primitives with animal skin shader applied (color bump, specular maps)

1 image poly primitives with glass shader applied (Ray trace, reflection map)

1 image poly primitives with polka dots (color map)

 

Please save your images and Maya .ma or .mb file at 

\\gfilesrv2.cs.washington.edu\student_data\cse458_au03\_Shared\_Project TurnIn\Project 4

 



Tools/ techniques 

§         Multilister/ Hyper shade

o       Create, Edit, Assign, Duplicate shaders.

§         NURBS Tessellation

o       Attribute Editor, Attribute Spread Sheet.

§         Surface Normals

o       Display, editing.

§         Shader attribute, mapping.

§         UV/Solid procedural mapping

§         Edit Polygons texture tools

§         Poly UV texture editor

§         Photoshop and texture editing.

§         3Dpaint

§         Paint effects

§         Rendering IPR/globals

 

 

 

 

 

Resource

www.highend3d.com > MAYA> Shaders