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![](v3_space.gif) |
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![](v3_space.gif) |
![](v3_space.gif) |
![](v3_space.gif) |
![](v3_space.gif) |
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![](v3_space.gif) |
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![](v3_space.gif) |
Complete approach
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Load in an image
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Click on lines
parallel to X axis
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repeat for Y, Z
axes
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Compute
vanishing points
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Specify 3D and
2D positions of 4 points on reference plane
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Compute
homography H
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Specify a
reference height
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Compute 3D
positions of several points
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Create a 3D
model from these points
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Extract texture
maps
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Output a VRML
model
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