Criminisi et al., ICCV 99
Complete approach
Load in an image
Click on lines parallel to X axis
repeat for Y, Z axes
Compute vanishing points
Specify 3D and 2D positions of 4 points on reference plane
Compute homography H
Specify a reference height
Compute 3D positions of several points
Create a 3D model from these points
Extract texture maps
Output a VRML model