Complete
approach
•Load
in an image
•Click
on lines parallel to X axis
–repeat
for Y, Z axes
•Compute
vanishing points
•Specify
3D and 2D positions of 4 points on reference plane
•Compute
homography H
•Specify
a reference height
•Compute
3D positions of several points
•Create
a 3D model from these points
•Extract
texture maps
•Output
a VRML model