Homographies
Perspective projection of a plane
Lots of names for this:
homography, texture-map, colineation, planar projective map
Modeled as a 2D warp using homogeneous coordinates
p’
H
p
To apply a homography H
Compute     p’ = Hp       (regular matrix multiply)
Convert p’ from homogeneous to image coordinates
divide by w (third) coordinate