Homographies
Perspective projection of a plane
•
Lots of names for this:
–
homography, texture-map, colineation, planar projective map
•
Modeled as a 2D warp using homogeneous coordinates
p’
H
p
To apply a homography
H
•
Compute
p’
=
Hp
(regular matrix multiply)
•
Convert
p’
from homogeneous to image coordinates
–
divide by w (third) coordinate