// Try looking at the assembly for this code: // objdump -d vtable > vtable.s // You can also use gdb to look at the vtables: // (in gdb:) // info vtbl h // info vtbl pdog // info vtbl dog // Or look at the memory directly, if you're feeling adventurous #include using namespace std; class Dog { public: virtual void bark() { cout << "Dog!" << endl; } virtual void sit() { cout << "Woof!" << endl; } void stay() { cout << "Arf arf!" << endl; } private: int _x; int _y; }; class Husky : public Dog { public: void bark() { cout << "Husky" << endl; } void sit() { cout << "Woof! Beat the Cougars!" << endl; } void stay() { cout << "Arf arf! Beat the Ducks!" << endl; } }; int main(int argc, char** argv) { Husky h; h.bark(); h.sit(); h.stay(); Dog *pdog = &h; pdog->bark(); pdog->sit(); pdog->stay(); Dog dog; dog.bark(); dog.sit(); dog.stay(); Dog& rdog = h; rdog.bark(); rdog.sit(); rdog.stay(); return 0; }