A raptor is on the loose. Rawr! He wants to stomp the townspeople. Write JavaScript code to allow the raptor to eat them. The HTML and CSS are already written; start from this skeleton of attack.html. (sample solution)
Make it so that when the page first appears, 5 boys are visible in the town. There are already 5 persons in the HTML, but they have no gender. These are stored in the div with id of people as divs with the class of person. Assign them the additional class boy when the page loads (while retaining the class person).
<div id="people"> <!-- give these 5 divs the class 'boy' --> <div class="person"></div> <div class="person"></div> <div class="person"></div> <div class="person"></div> <div class="person"></div> </div>
classList property.
window.onload = function() {
prepopulate();
};
function prepopulate() {
var people = document.querySelectorAll("#people .person");
for (var i = 0; i < people.length; i++) {
people[i].classList.add("boy");
}
}
Add! Adds 5 more people of the currently selected gender to the page. A person is a div with the classes of person and either boy or girl.
<button id="add">Add!</button>
window.onload = function() {
prepopulate();
document.getElementById("add").onclick = populate;
};
// Add! button event handler; adds 5 people of current gender
function populate() {
for (var i = 0; i < 5; i++) {
var newPerson = document.createElement("div");
newPerson.classList.add("person");
newPerson.classList.add("boy");
document.getElementById("people").appendChild(newPerson);
}
}
Kill! Randomly "kills" 1/5 of the people of the currently selected gender. Kill them by giving them a class of splat (in addition to their existing person class, but in place of their gender class such as boy or girl).
<button id="kill">Kill!</button>
window.onload = function() {
prepopulate();
document.getElementById("kill").onclick = kill;
};
// Get all guys or girls and splat one fifth of them
function kill() {
var peeps = document.querySelectorAll("#people .boy");
for (var i = 0; i < peeps.length / 5; i++) {
var randomIndex = Math.floor(Math.random() * peeps.length);
peeps[randomIndex].classList.remove("boy");
peeps[randomIndex].classList.add("splat");
}
}
Boys / Girls: Selects which gender to add or kill.
<label><input id="boys" type="radio" name="gender" /> Boys</label> <label><input id="girls" type="radio" name="gender" checked="checked" /> Girls</label>
// Helper function to get which gender is currently selected.
// Use the return from this to parameterize populate() and kill().
function getGender() {
if (document.getElementById("boys").checked) {
return "boy";
} else {
return "girl";
}
}
Clean Up! Removes any dead splatted people from the page (any
divs with class splat).
<button id="cleanup">Clean up!</button>
removeChild method.
window.onload = function() {
prepopulate();
document.getElementById("cleanup").onclick = clearDead;
};
// Clean up the dead! button event handler
function clearDead() {
var dead = document.querySelectorAll("#people .splat");
for (var i = 0; i < dead.length; i++) {
dead[i].parentNode.removeChild(dead[i]);
}
}
Stomp! Makes the raptor move up or down by 75px and also kills 1/5 of both genders. The raptor is an img tag with an id of raptor.
<button id="stomp">Stomp!</button>
top style attribute to be either 10px or 85px.
window.getComputedStyle(element).propertyName .
window.onload = function() {
prepopulate();
document.getElementById("stomp").onclick = stomp;
};
// Stomp! button event handler
function stomp() {
var raptor = document.getElementById("raptor");
var pxtop = parseInt(window.getComputedStyle(raptor).top);
raptor.style.top = ((pxtop + 75) % 150) + "px";
splat("boy");
splat("girl");
}
Enrage! Applies the CSS class of enrage to the raptor and the page's top h1 heading. In addition, the raptor should be made to be 50px wider than his current width. Clicking the button again removes the class from both elements and returns the width to its previous value. The h1 has an existing CSS class that should not be removed. You are guaranteed that there is exactly one h1 element on the page.
<button id="enrage">Enrage!</button>
function enrageRaptor() {
var raptor = document.getElementById("raptor");
var width = parseInt(window.getComputedStyle(raptor).width);
var h1 = document.querySelector("h1");
// If enraged -- go back to normal, else get ENRAGED
if (raptor.classList.contains("enrage")) {
raptor.classList.remove("enrage");
h1.classList.remove("enrage");
raptor.style.width = width - 50 + "px";
} else {
raptor.classList.add("enrage");
h1.classList.add("enrage");
raptor.style.width = width + 50 + "px";
}
}
Patrol! (advanced) Makes the raptor animate. He should move right by 4px every 20ms until his left position style is at least 300px, he should change directions and start patrolling to the left until his left position is 10px or less, at which point he stops patrolling.
<button id="patrol">Patrol!</button>
setInterval method.
// Patrol! event handler code (advanced)
var timer;
function patrol() {
clearInterval(timer);
timer = setInterval(patrolRight, 20);
}
function patrolRight() {
var raptor = document.getElementById("raptor");
var pxleft = parseInt(window.getComputedStyle(raptor).left);
pxleft += 4;
raptor.style.left = pxleft + "px";
if (pxleft >= 300) {
clearInterval(timer);
timer = setInterval(patrolLeft, 20);
}
}
function patrolLeft() {
var raptor = document.getElementById("raptor");
var pxleft = parseInt(window.getComputedStyle(raptor).left);
pxleft -= 4;
raptor.style.left = pxleft + "px";
if (pxleft <= 10) {
clearInterval(timer);
raptor.style.top = "5px"; // Reset the Raptor
raptor.style.left = "10px";
}
}