// The AssassinNode class is used to store the information for one // player in the game of assassin. Initiallly the "killer" field // is set to null, but when the person is killed, this should be // set to the name of the killer. public class AssassinNode { public String name; // this person's name public String killer; // name of who killed this person public AssassinNode next; // next node in the list public AssassinNode(String name) { this(name,null); } public AssassinNode(String name, AssassinNode next) { this.name = name; this.killer = null; this.next = next; } }