Octothorpia Ideas

Puzzle Ideas

This project is very open-ended. There's tons of room to be really creative. To help get you thinking about nifty puzzle ideas, we've compiled a small list puzzle ideas.

Remember: these are just ideas! You can do something completely different, as long as it's somewhat interesting. Consider the geometric game (first on the list) to be the simplest sort of puzzle that we'll consider interesting enough.

We also haven't even touched one possibility. You can make changes to players' inventories (the character array in player_info) that persist across rooms. So, you could get together with another team and have a multi-room puzzle where players need to somehow "pick up" an item in one room and take it to another! Note that this may be a bit hard to test in the test-bed; so, you may need to be creative in your testing if you do this.

Windows Sample Executables

  • Dutch's room: the Dungeon of Doom (and C Reserved Words) out.
  • Doug's room: crosscram
  • Hannah's room: High-stakes Dungeon Blackjack
  • Steve's room: the terrifying SILLY PUZZLE DUNGEON ROOM
    note for the curious: yes, all doors can be solved with only three players
    P.S. The Windows version may be a touch flaky as I 'ported it from the UNIX version.
  • UNIX/XWindows Sample Executables

  • Steve's room: the terrifying SILLY PUZZLE DUNGEON ROOM
    note for the curious: yes, all doors can be solved with only three players
  • Soon to have at least a couple more. Check back soon!